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Making Product Shots Rotate With QTVR / Photo flash unit

Whenever you photograph a three-dimensional object, you only capture one side of that object. In art and design, this type of two-dimensional rendering can be used as an effective and artistic way of communicating ideas, but in product and advertising photography it can actually prove to be a hindrance.

Manufacturers and retailers on the web want their customers to feel completely knowledgeable about the product they sell, but if they are limited to displaying a two-dimensional showroom, they may end up losing potential customers.

With QuickTime VR (virtual reality), however, "e-tailers" are no longer limited to partial exposure of their products. This technology allows Internet shoppers to rotate objects around to whatever angle they want with just a click and scroll of the mouse.

With respect to sales, the benefits of this technology are obvious. And as more and more consumers shop through broadband connections, more and more e-tailers will see the necessity of using such technology to sell their products.

This lesson demonstrates how simple it can be to create professional-quality QuickTime VR files of your products.

(Most images can be clicked for an enlarged view.)

Topics Covered:

  • Preparing For A QTVR Shoot
  • Lighting for QTVR
  • Capturing All 36
  • Uploading Images Into VR Worx
  • Production Considerations
  • A Quicker Way To Knock Out The Background
  • Getting It Right On The Set

Equipment Used:

Camera/Media


  
 

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